Usability and Playability Heuristics for Augmented Reality Video Games in Smartphones

Alberto Chang, Lourdes Montalvo, Freddy Paz

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

Nowadays, Augmented reality technology is being used in many applications of the industry. This technology generates new user experiences by mixing elements of the real world with virtual objects. Its use in video games is one of the most prominent, which expands the ways in which players interact with the game and its characters. This article presents a proposal of usability and playability heuristics for the evaluation of augmented reality video games on smartphones. The proposal was validated with surveys and a case study, with the help of end users and usability experts.

Idioma originalInglés
Título de la publicación alojadaDesign, User Experience, and Usability. Practice and Case Studies - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
EditoresAaron Marcus, Wentao Wang
EditorialSpringer Verlag
Páginas19-29
Número de páginas11
ISBN (versión impresa)9783030235345
DOI
EstadoPublicada - 2019
Evento8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, Estados Unidos
Duración: 26 jul. 201931 jul. 2019

Serie de la publicación

NombreLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volumen11586 LNCS
ISSN (versión impresa)0302-9743
ISSN (versión digital)1611-3349

Conferencia

Conferencia8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
País/TerritorioEstados Unidos
CiudadOrlando
Período26/07/1931/07/19

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