@inproceedings{85d3bdbbf0f54625b1883c57793f8a4f,
title = "Usability and Playability Heuristics for Augmented Reality Video Games in Smartphones",
abstract = "Nowadays, Augmented reality technology is being used in many applications of the industry. This technology generates new user experiences by mixing elements of the real world with virtual objects. Its use in video games is one of the most prominent, which expands the ways in which players interact with the game and its characters. This article presents a proposal of usability and playability heuristics for the evaluation of augmented reality video games on smartphones. The proposal was validated with surveys and a case study, with the help of end users and usability experts.",
keywords = "Augmented reality, Human computer interaction, Playability heuristics, Usability heuristics, Video games",
author = "Alberto Chang and Lourdes Montalvo and Freddy Paz",
note = "Publisher Copyright: {\textcopyright} 2019, Springer Nature Switzerland AG.; 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 ; Conference date: 26-07-2019 Through 31-07-2019",
year = "2019",
doi = "10.1007/978-3-030-23535-2_2",
language = "English",
isbn = "9783030235345",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "19--29",
editor = "Aaron Marcus and Wentao Wang",
booktitle = "Design, User Experience, and Usability. Practice and Case Studies - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings",
}