The influence of online video game transmissions on the behavior of university student gamers in Peru

Pablo Andres Espinoza Chumpitaz, Victor Omar Vite Leon

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

Esports are a contemporary phenomenon that has grown exponentially in recent years. These digital skills arise from the variety of video games that have become popular globally. This is how online pages were born that function as a meeting point for millions of video game fans around the world. For this research, the interpretive paradigm was used, with a qualitative approach and a phenomenological design. The sample consisted of 10 university student gamers from Lima Metropolitana, followers of Dota 2 online broadcasts via streaming. The indepth interview was used as a data collection technique. The objective of this research was to analyze how young university students gamers interact on streaming video platforms. The results of this research show that the anonymous nature of communications allows young people to interact emotionally with streamers, confusing entertainment with cyber-aggression. In conclusion, cyberbullying was found to be a normalized practice among college students who follow Dota 2 broadcasts via streaming.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 2021 IEEE 1st International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2021
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781665407052
DOI
EstadoPublicada - 2021
Publicado de forma externa
Evento1st IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2021 - Lima, Perú
Duración: 16 dic. 202118 dic. 2021

Serie de la publicación

NombreProceedings of the 2021 IEEE 1st International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2021

Conferencia

Conferencia1st IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2021
País/TerritorioPerú
CiudadLima
Período16/12/2118/12/21

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