TY - GEN
T1 - Tangible programming mechatronic interface for basic induction in programming
AU - Caceres, Pablo Cardenas
AU - Venero, Renato Paredes
AU - Cordova, Francisco Cuellar
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/5/23
Y1 - 2018/5/23
N2 - The programming field is mostly taught through visual programming interfaces complemented with traditional computer hardware such as mice, keyboards, and others. Careers of the future will require strong programing skills, and nowadays around the world these skills are developed since childhood. In developing countries such as Peru, the programing skills are mostly acquired during university, and, in high school, the students use robotics kits that could be expensive to afford for public institutions. From the research literature it is observed that the concept of tangible programing instead of visual virtual programming could have a strong impact in the learning experience, particularly for children around six years old. The present work details the design of a platform called FYO (Follow Your Objective), a low-cost tangible programing platform composed of a physical intuitive programming board, puzzle-based tangible blocks and a zoomorphic mobile robot, which could be used for children around six years old, in order to teach and improve programing skills. The preliminary experiments and result of platform are evaluated and presented; results show that a tangible platform puzzle-based can improve children programming skills. Finally, future work for improvement is discussed.
AB - The programming field is mostly taught through visual programming interfaces complemented with traditional computer hardware such as mice, keyboards, and others. Careers of the future will require strong programing skills, and nowadays around the world these skills are developed since childhood. In developing countries such as Peru, the programing skills are mostly acquired during university, and, in high school, the students use robotics kits that could be expensive to afford for public institutions. From the research literature it is observed that the concept of tangible programing instead of visual virtual programming could have a strong impact in the learning experience, particularly for children around six years old. The present work details the design of a platform called FYO (Follow Your Objective), a low-cost tangible programing platform composed of a physical intuitive programming board, puzzle-based tangible blocks and a zoomorphic mobile robot, which could be used for children around six years old, in order to teach and improve programing skills. The preliminary experiments and result of platform are evaluated and presented; results show that a tangible platform puzzle-based can improve children programming skills. Finally, future work for improvement is discussed.
KW - education
KW - robot programming
KW - tangible programming interface
UR - http://www.scopus.com/inward/record.url?scp=85048138138&partnerID=8YFLogxK
U2 - 10.1109/EDUCON.2018.8363226
DO - 10.1109/EDUCON.2018.8363226
M3 - Conference contribution
AN - SCOPUS:85048138138
T3 - IEEE Global Engineering Education Conference, EDUCON
SP - 183
EP - 190
BT - Proceedings of 2018 IEEE Global Engineering Education Conference
PB - IEEE Computer Society
T2 - 2018 IEEE Global Engineering Education Conference - Emerging Trends and Challenges of Engineering Education, EDUCON 2018
Y2 - 17 April 2018 through 20 April 2018
ER -