TY - GEN
T1 - Playing the role of consultants and contractors emulating a business environment as part of a hybrid undergraduate-graduate engineering course
AU - De Lima Monteiro, Davies William
AU - Belmonte, Pablo Nunes Agra
AU - Pow-Sang, Jose Antonio
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/3
Y1 - 2019/3
N2 - Role playing is an active learning strategy meant to emulate real-life situations involving the contents of a course. A hybrid undergraduate-graduate course on processes and equipment in microelectronics was offered at UFMG (Brazil), with 60 h of classroom activities. Twenty-one students were enrolled. The course had an initial stage (12 hours) with traditional exposition, by the teacher, of fundamental themes on microelectronics processing. The final stage had the presentation of specific processes by grad students (26 hours). The intermediate stage, however, had the group divided into 04 teams, that exchanged roles as consultants and contractors in subsequent classes. After having studied a pre-Assigned topic for a week, in each meeting, a consultant team worked together with a contractor team, providing solutions to an actual chip processing case presented by the latter. Students reported a very positive learning and engaging experience in the course.
AB - Role playing is an active learning strategy meant to emulate real-life situations involving the contents of a course. A hybrid undergraduate-graduate course on processes and equipment in microelectronics was offered at UFMG (Brazil), with 60 h of classroom activities. Twenty-one students were enrolled. The course had an initial stage (12 hours) with traditional exposition, by the teacher, of fundamental themes on microelectronics processing. The final stage had the presentation of specific processes by grad students (26 hours). The intermediate stage, however, had the group divided into 04 teams, that exchanged roles as consultants and contractors in subsequent classes. After having studied a pre-Assigned topic for a week, in each meeting, a consultant team worked together with a contractor team, providing solutions to an actual chip processing case presented by the latter. Students reported a very positive learning and engaging experience in the course.
KW - engineering
KW - microelectronics
KW - negotiation
KW - problem-based learning
KW - role-playing
UR - http://www.scopus.com/inward/record.url?scp=85074794956&partnerID=8YFLogxK
U2 - 10.1109/EDUNINE.2019.8875759
DO - 10.1109/EDUNINE.2019.8875759
M3 - Conference contribution
AN - SCOPUS:85074794956
T3 - EDUNINE 2019 - 3rd IEEE World Engineering Education Conference: Modern Educational Paradigms for Computer and Engineering Career, Proceedings
BT - EDUNINE 2019 - 3rd IEEE World Engineering Education Conference
A2 - Brito, Claudio da Rocha
A2 - Ciampi, Melany M.
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 3rd IEEE World Engineering Education Conference, EDUNINE 2019
Y2 - 17 March 2019 through 20 March 2019
ER -