TY - GEN
T1 - Perceptions and Behaviors of Law Students About Mobile Game Advertising and Their Gameplays
AU - Del Carmen Duenas Chacaltana, Mariana
AU - Benavides, Oscar Sanchez
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - The objective of this research is to analyze the perceptions and behaviors of students in the eleventh and twelfth cycle of the Law degree and the Competition and Regulation specialty at the San Martín de Porres University regarding three mobile game advertisements and their respective gameplays: Evony: The King's Return, Mafia City and Hero Wars.. The approach used was qualitative, using semi-structured interviews with 17 people from the sample mentioned above; which were selected in a non-probabilistic snowball sampling. The conclusions identified that the majority of students perceive the research advertisements as misleading and identify a noticeable difference between the advertisement and the final product. Where both the group that did not doubt the veracity of the advertisements, and the group that remained skeptical, showed disappointment and frustration; getting a negative response. Likewise, the importance of clear regulation regarding mobile game advertising to avoid unfair competition is highlighted in the final part of the research.
AB - The objective of this research is to analyze the perceptions and behaviors of students in the eleventh and twelfth cycle of the Law degree and the Competition and Regulation specialty at the San Martín de Porres University regarding three mobile game advertisements and their respective gameplays: Evony: The King's Return, Mafia City and Hero Wars.. The approach used was qualitative, using semi-structured interviews with 17 people from the sample mentioned above; which were selected in a non-probabilistic snowball sampling. The conclusions identified that the majority of students perceive the research advertisements as misleading and identify a noticeable difference between the advertisement and the final product. Where both the group that did not doubt the veracity of the advertisements, and the group that remained skeptical, showed disappointment and frustration; getting a negative response. Likewise, the importance of clear regulation regarding mobile game advertising to avoid unfair competition is highlighted in the final part of the research.
KW - Advertising
KW - Consumer
KW - Digitization
KW - Disinformation
KW - Entertainment
UR - http://www.scopus.com/inward/record.url?scp=85216920208&partnerID=8YFLogxK
U2 - 10.1109/ICALTER65499.2024.10819238
DO - 10.1109/ICALTER65499.2024.10819238
M3 - Conference contribution
AN - SCOPUS:85216920208
T3 - Proceedings of the 2024 IEEE 4th International Conference on Advanced Learning Technologies for Education and Research, ICALTER 2024
BT - Proceedings of the 2024 IEEE 4th International Conference on Advanced Learning Technologies for Education and Research, ICALTER 2024
A2 - Ramirez, Gianpierre Zapata
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 4th IEEE International Conference on Advanced Learning Technologies for Education and Research, ICALTER 2024
Y2 - 10 December 2024 through 12 December 2024
ER -