@inproceedings{689dc1ba3594445abea79fb57c2b9a27,
title = "Improving the usability in a video game through continuous usability evaluations",
abstract = "User experience in a software product - like a videogame - has a great impact on the success and acceptation of it. Players feel better when they can learn and understand easily the game{\textquoteright}s goals and how to reach them. The purpose of this study is to show evidence that continuous user experience tests combined with software improvements can make that acceptation reached in a smarter way. These tasks are accomplished integrating usability techniques and Agile Methodology.",
keywords = "Agile methodologies, Scrum, Usability evaluation, User experience (UX), Videogames",
author = "Corrado Daly and Claudia Zapata and Freddy Paz",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG 2017.; 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017 ; Conference date: 09-07-2017 Through 14-07-2017",
year = "2017",
doi = "10.1007/978-3-319-58637-3_31",
language = "English",
isbn = "9783319586366",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "387--397",
editor = "Aaron Marcus and Wentao Wang",
booktitle = "Design, User Experience, and Usability",
}