TY - JOUR
T1 - How the Metaverse can add new layers of hospitality services
T2 - a perspective of senior industry practitioners
AU - Ashton, Mark
AU - Filimonau, Viachaslau
AU - Tuomi, Aarni
N1 - Publisher Copyright:
© 2024, Emerald Publishing Limited.
PY - 2025/4/1
Y1 - 2025/4/1
N2 - Purpose: Although virtual worlds, such as the Metaverse, can disrupt the hospitality sector, few empirical investigations have critically evaluated the scope and scale of this disruption from an industry perspective. This study aims to rectify this knowledge gap by exploring the opportunities and challenges of the Metaverse as seen by hospitality professionals. Design/methodology/approach: This is a Delphi study conducted with UK-based senior hospitality industry practitioners experienced in designing and implementing digital innovations within their organisations. Findings: The Metaverse is most likely to be adopted by hospitality organisations willing and able to take risks, such as large and/or chain-affiliated enterprises. The Metaverse will not replace traditional hospitality services but supplement and enhance them with new layers of service. The main applications are in the context of events and experiences. The Metaverse will also provide the “try before you buy” option, revealing the opportunities to design digital twins of physical businesses. Young and technology-savvy individuals are most likely to first adopt the Metaverse. The key challenges of the adoption are attributed to the technological unpreparedness of hospitality organisations; market immaturity; inflated customer expectations; a skills gap among hospitality employees; and regulatory issues. These challenges require the engagement of various stakeholders to create an operational and monitoring framework for hospitality organisations to embrace the Metaverse. Practical implications: This study highlights how the Metaverse can disrupt the hospitality industry at the level of strategic planning and business operations. Originality/value: To the best of the authors’ knowledge, this is one of the first empirical investigations of the potential of the Metaverse from the viewpoint of hospitality industry practitioners.
AB - Purpose: Although virtual worlds, such as the Metaverse, can disrupt the hospitality sector, few empirical investigations have critically evaluated the scope and scale of this disruption from an industry perspective. This study aims to rectify this knowledge gap by exploring the opportunities and challenges of the Metaverse as seen by hospitality professionals. Design/methodology/approach: This is a Delphi study conducted with UK-based senior hospitality industry practitioners experienced in designing and implementing digital innovations within their organisations. Findings: The Metaverse is most likely to be adopted by hospitality organisations willing and able to take risks, such as large and/or chain-affiliated enterprises. The Metaverse will not replace traditional hospitality services but supplement and enhance them with new layers of service. The main applications are in the context of events and experiences. The Metaverse will also provide the “try before you buy” option, revealing the opportunities to design digital twins of physical businesses. Young and technology-savvy individuals are most likely to first adopt the Metaverse. The key challenges of the adoption are attributed to the technological unpreparedness of hospitality organisations; market immaturity; inflated customer expectations; a skills gap among hospitality employees; and regulatory issues. These challenges require the engagement of various stakeholders to create an operational and monitoring framework for hospitality organisations to embrace the Metaverse. Practical implications: This study highlights how the Metaverse can disrupt the hospitality industry at the level of strategic planning and business operations. Originality/value: To the best of the authors’ knowledge, this is one of the first empirical investigations of the potential of the Metaverse from the viewpoint of hospitality industry practitioners.
KW - Digitisation
KW - Expert opinion
KW - Immersion
KW - Metaverse
KW - Organisational innovation
KW - Technology adoption
UR - http://www.scopus.com/inward/record.url?scp=105001508108&partnerID=8YFLogxK
U2 - 10.1108/IJCHM-08-2023-1294
DO - 10.1108/IJCHM-08-2023-1294
M3 - Article
AN - SCOPUS:105001508108
SN - 0959-6119
VL - 37
SP - 1231
EP - 1256
JO - International Journal of Contemporary Hospitality Management
JF - International Journal of Contemporary Hospitality Management
IS - 4
ER -