Cuckoo Search y Juegos Gacha: ¿cómo Puede Mejorar la Relación Entre el Jugador y el Juego al Utilizarse un Algoritmo Metaheurístico?

Lucas Castaneda, Rony Cueva, Manuel Tupia

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

In this paper is proposed to implement a metaheuristic algorithm in the process of obtaining "gacha game rewards". The focus and objective of this study is to be able to find a balance between user satisfaction and the benefit of the company, for which two types of user were used, who cover the characteristics of time spent in the game and how much they have invested in this. For this, an objective function was proposed in which it encompasses the variables related to the user and the company, then the proposed algorithm was adapted to the proposed context. Finally, it was implemented and applied in a game prototype where its operation and performance are compared with a simulator. The proposed goal is to be able to demonstrate that the use of cuckoo search in these types of games.

Título traducido de la contribuciónCuckoo-search and Gacha Games Rewards: How Can Improve the Relationship between Player and Game by Using a Metaheuristic Algorithm?
Idioma originalEspañol
Título de la publicación alojadaProceedings of CISTI 2021 - 16th Iberian Conference on Information Systems and Technologies
EditoresAlvaro Rocha, Ramiro Goncalves, Francisco Garcia Penalvo, Jose Martins
EditorialIEEE Computer Society
ISBN (versión digital)9789895465910
DOI
EstadoPublicada - 23 jun. 2021
Evento16th Iberian Conference on Information Systems and Technologies, CISTI 2021 - Chaves, Portugal
Duración: 23 jun. 202126 jun. 2021

Serie de la publicación

NombreIberian Conference on Information Systems and Technologies, CISTI
ISSN (versión impresa)2166-0727
ISSN (versión digital)2166-0735

Conferencia

Conferencia16th Iberian Conference on Information Systems and Technologies, CISTI 2021
País/TerritorioPortugal
CiudadChaves
Período23/06/2126/06/21

Palabras clave

  • cuckoo-search algorith
  • free-to-play
  • gacha game
  • in-game currency
  • metaheuristic
  • mobile app
  • simulator
  • videogame

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