TY - JOUR
T1 - COMPUTATIONAL CREATIVITY WITHOUT COMPUTERS
AU - Roncoroni, Umberto
AU - Bailón, Jaime
N1 - Publisher Copyright:
© 2024, Universidade Catolica Portuguesa. All rights reserved.
PY - 2024
Y1 - 2024
N2 - Computational creativity and generative artificial-intelligence algorithms pose new challenges to artists and educators. This study investigates the main aesthetic, educational, and methodological contradictions of these technologies, including the influence of Romantic aesthetics, the lack of a proper relationship between digital and traditional culture, and the limits of quantitative approaches to creativity. Based on a literature review, an experimental software design, and artistic practices, demonstrates that digital technology alone is insufficient in developing the essential skills needed for computational creativity in artistic production and education. Inclusive, sustainable, and creative uses of digital media require the development of aesthetically updated proprietary technology rooted in the cultural identities of its origin. Our conclusions highlight the technological role of the humanities and the importance of ethnocomputation artifacts, such as the yupana, and analog processes and materials in the meta-medium and metacreativity domains.
AB - Computational creativity and generative artificial-intelligence algorithms pose new challenges to artists and educators. This study investigates the main aesthetic, educational, and methodological contradictions of these technologies, including the influence of Romantic aesthetics, the lack of a proper relationship between digital and traditional culture, and the limits of quantitative approaches to creativity. Based on a literature review, an experimental software design, and artistic practices, demonstrates that digital technology alone is insufficient in developing the essential skills needed for computational creativity in artistic production and education. Inclusive, sustainable, and creative uses of digital media require the development of aesthetically updated proprietary technology rooted in the cultural identities of its origin. Our conclusions highlight the technological role of the humanities and the importance of ethnocomputation artifacts, such as the yupana, and analog processes and materials in the meta-medium and metacreativity domains.
KW - Art
KW - Artificial intelligence
KW - Creativity
KW - Cultural identity
KW - Education
UR - http://www.scopus.com/inward/record.url?scp=85213719861&partnerID=8YFLogxK
U2 - 10.34632/jsta.2024.15648
DO - 10.34632/jsta.2024.15648
M3 - Article
AN - SCOPUS:85213719861
SN - 1646-9798
VL - 16
SP - 102
EP - 125
JO - Journal of Science and Technology of the Arts
JF - Journal of Science and Technology of the Arts
IS - 1
ER -