TY - GEN
T1 - Comparing Two Sets of Usability Heuristics in a User Experience Evaluation
T2 - 12th International Conference Design, User Experience, and Usability Conference, DUXU 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023
AU - Paz, Freddy
AU - Huaracha, Allisson
AU - Paz-Sifuentes, Freddy Asrael
AU - Moquillaza, Arturo
AU - Lecaros, Adrián
AU - Falconi, Fiorella
AU - Aguirre, Joel
AU - Tapia, Alejandro
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - Nowadays, user experience (UX) is relevant in constructing software products since companies intend to offer their customers the best possible interaction experience. Given the current competition on the market and the several websites available, guaranteeing customer satisfaction could mean choosing one company over another. For this reason, user experience is studied through evaluation methods to determine how satisfying the interaction experience is. One of the most used methods is the heuristic evaluation which involves a group of experts verifying whether the design proposal complies with a set of principles called “heuristics”. Usually, the most preferred principles by practitioners are the ten heuristics proposed by Jakob Nielsen. However, these principles fail to cover some critical characteristics that must be analyzed in software products of specific categories. This situation has generated the proposal of new sets of heuristics focused on elements not considered by the traditional approach. A representative case is Inostroza's heuristics to assess mobile applications. However, their effectiveness has not been validated in other domains. The purpose of this research is to explore whether the new set of heuristics (SMASH) is appropriate and accurate for the evaluation of e-commerce applications that are at the same time mobile-based. Through a comparative study, it has been possible to identify small details that need to be covered.
AB - Nowadays, user experience (UX) is relevant in constructing software products since companies intend to offer their customers the best possible interaction experience. Given the current competition on the market and the several websites available, guaranteeing customer satisfaction could mean choosing one company over another. For this reason, user experience is studied through evaluation methods to determine how satisfying the interaction experience is. One of the most used methods is the heuristic evaluation which involves a group of experts verifying whether the design proposal complies with a set of principles called “heuristics”. Usually, the most preferred principles by practitioners are the ten heuristics proposed by Jakob Nielsen. However, these principles fail to cover some critical characteristics that must be analyzed in software products of specific categories. This situation has generated the proposal of new sets of heuristics focused on elements not considered by the traditional approach. A representative case is Inostroza's heuristics to assess mobile applications. However, their effectiveness has not been validated in other domains. The purpose of this research is to explore whether the new set of heuristics (SMASH) is appropriate and accurate for the evaluation of e-commerce applications that are at the same time mobile-based. Through a comparative study, it has been possible to identify small details that need to be covered.
KW - Comparative study
KW - Heuristic evaluation
KW - Human-Computer Interaction
KW - Interface design
KW - Mobile apps
KW - User-centered design
UR - http://www.scopus.com/inward/record.url?scp=85169455029&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-35702-2_5
DO - 10.1007/978-3-031-35702-2_5
M3 - Conference contribution
AN - SCOPUS:85169455029
SN - 9783031357015
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 69
EP - 81
BT - Design, User Experience, and Usability - 12th International Conference, DUXU 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Proceedings
A2 - Marcus, Aaron
A2 - Rosenzweig, Elizabeth
A2 - Soares, Marcelo M.
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 23 July 2023 through 28 July 2023
ER -