TY - GEN
T1 - A Systematic Literature Review of Usability Evaluation Guidelines on Mobile Educational Games for Primary School Students
AU - Lin Gao, Xiao Wen
AU - Véliz, Braulio Murillo
AU - Paz, Freddy
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - Recently, mobile educational games became a trend for primary school students, because it makes children learn in an entertaining way, and since nowadays they spend more time with their mobile devices, especially smartphones, the usage of this games is widespread. This kind of games must consider different aspects so these can cover all the purpose that they want to provide, such as usability, playability, learnability, effectiveness, simplicity, and so on. That is why the usability evaluation plays an important role in it. However, despite the fact that a lot of usability evaluation methods exist, most of them are focused on traditional computer usage and those are not 100% compatible with mobile phone usage. Therefore, a systematic literature review was conducted in order to identify usability evaluation guidelines for mobile educational games, which are concerning primary school students as users. This work is the first step toward making a set of usability guidelines for the evaluation of mobile educational games for Primary school students.
AB - Recently, mobile educational games became a trend for primary school students, because it makes children learn in an entertaining way, and since nowadays they spend more time with their mobile devices, especially smartphones, the usage of this games is widespread. This kind of games must consider different aspects so these can cover all the purpose that they want to provide, such as usability, playability, learnability, effectiveness, simplicity, and so on. That is why the usability evaluation plays an important role in it. However, despite the fact that a lot of usability evaluation methods exist, most of them are focused on traditional computer usage and those are not 100% compatible with mobile phone usage. Therefore, a systematic literature review was conducted in order to identify usability evaluation guidelines for mobile educational games, which are concerning primary school students as users. This work is the first step toward making a set of usability guidelines for the evaluation of mobile educational games for Primary school students.
KW - Mobile educational games
KW - Primary school students
KW - Systematic literature review
KW - Usability evaluation
KW - Usability guidelines
UR - http://www.scopus.com/inward/record.url?scp=85069652430&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-23535-2_13
DO - 10.1007/978-3-030-23535-2_13
M3 - Conference contribution
AN - SCOPUS:85069652430
SN - 9783030235345
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 172
EP - 182
BT - Design, User Experience, and Usability. Practice and Case Studies - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
A2 - Marcus, Aaron
A2 - Wang, Wentao
PB - Springer Verlag
T2 - 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Y2 - 26 July 2019 through 31 July 2019
ER -