TY - GEN
T1 - A Modular Soft Hand Exoskeleton with Interactive Interface
T2 - 11th International Conference on Mechatronics and Robotics Engineering, ICMRE 2025
AU - Arias, Danna I.
AU - Elías, Dante A.
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - This paper presents a modular soft hand exoskeleton with an interactive interface designed to assist in rehabilitating individuals with spinal cord injuries experiencing hand spasticity. Following a Human-Centered Design (HCD) approach, the development process began with identifying and analyzing user needs, progressing through iterative phases of modeling, simulation, fabrication, and testing. The exoskeleton achieves a finger range of motion (ROM) of approximately 181.7°, closely natural hand movements while maintaining a lightweight design of 96 grams. Its modular and portable architecture allows for adaptation to different hand sizes, enhancing accessibility. The system was evaluated through an interactive game developed for therapy sessions, demonstrating functionality and usability. Preliminary results demonstrate promising potential for hand rehabilitation, and future work will focus on refining the design and validating its effectiveness on a larger scale. This work offers a practical and adaptable solution for hand rehabilitation in individuals with spinal cord injuries, contributing to the ongoing progress in rehabilitation technologies.
AB - This paper presents a modular soft hand exoskeleton with an interactive interface designed to assist in rehabilitating individuals with spinal cord injuries experiencing hand spasticity. Following a Human-Centered Design (HCD) approach, the development process began with identifying and analyzing user needs, progressing through iterative phases of modeling, simulation, fabrication, and testing. The exoskeleton achieves a finger range of motion (ROM) of approximately 181.7°, closely natural hand movements while maintaining a lightweight design of 96 grams. Its modular and portable architecture allows for adaptation to different hand sizes, enhancing accessibility. The system was evaluated through an interactive game developed for therapy sessions, demonstrating functionality and usability. Preliminary results demonstrate promising potential for hand rehabilitation, and future work will focus on refining the design and validating its effectiveness on a larger scale. This work offers a practical and adaptable solution for hand rehabilitation in individuals with spinal cord injuries, contributing to the ongoing progress in rehabilitation technologies.
KW - 3D-printed wearable device
KW - interactive rehabilitation interface
KW - Soft hand exoskeleton
KW - spinal cord injury rehabilitation
KW - tendon-driven mechanism
UR - http://www.scopus.com/inward/record.url?scp=105004982651&partnerID=8YFLogxK
U2 - 10.1109/ICMRE64970.2025.10976325
DO - 10.1109/ICMRE64970.2025.10976325
M3 - Conference contribution
AN - SCOPUS:105004982651
T3 - 2025 11th International Conference on Mechatronics and Robotics Engineering, ICMRE 2025
SP - 265
EP - 271
BT - 2025 11th International Conference on Mechatronics and Robotics Engineering, ICMRE 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 24 February 2025 through 26 February 2025
ER -