Publicación

Augmented reality: Prototype for the teaching-learning process in Peru

Shal ́om Adonai Huaraz Morales · Laberiano Andrade–Arenas · Alexi Delgado · Enrique Lee Huamaní
2022 International Journal of Advanced Computer Science and Applications DOI: 10.14569/ijacsa.2022.0130194

Resumen

In recent years, augmented reality is playing an important role in the world of mobile technology, since it is a way to facilitate the teaching-learning processes, this easy teaching-learning process generates a great contribution in companies, either creating opportunities or changing the way in which companies approach and interact with their end customers, this can mean a remarkable growth of the organization, that is why in this work an augmented reality prototype has been made using the methodology Scrum at the University of Sciences and Humanities of Lima-Peru, but with a focus on the nursing career. Knowing that the problem is the limited learning that students acquire in the classrooms, for which, we want to make use of augmented reality, so that this improves the form of education that is provided to university students. The result obtained, from developing the case study, was an augmented reality prototype for the improvement of education at the University of Sciences and Humanities of Lima-Peru, which shows a virtual model (it depends on the image shown), able to interact with the user, making it attractive and motivating for the student, this prototype was achieved, using Unity (3D development platform, Vuforia (augmented reality software development kit), Microsoft Visual Studio (integrated development environment), the Scrum Methodology (Scrum Pillars, Product Backlog, Product Backlog Estimation, Speed, Backlog Prioritization and Sprint Planning) and the C# Language (C Sharp).

Autores y colaboradores

Authors

Shal ́om Adonai Huaraz Morales
Laberiano Andrade–Arenas
Alexi Delgado
Enrique Lee Huamaní

Palabras clave

Augmented reality Education Scrum Teaching Unity