Videogames, motivation and history of peru: Designing an educational game about mariano melgar

Ricardo Navarro, Claudia Zapata, Vanessa Vega, Enrique Chiroque

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

The use of video games as pedagogical tools that can be used within the classroom has been an initiative that has been in use for a few years with special emphasis since 2000. Therefore, using methodologies and tools that motivate students is an interest of the educational field. However, it is important to delve into the benefits of video games as educational materials that can motivate students. In addition, the motivation within a video game entails that the student can not only remember the facts and characters, but also that they have the initiative to ask or know more about it, which is extremely useful for active learning. This study aims to design a video game that improves students’ motivation on the history of Peru. The game focuses on the historical figure of Mariano Melgar, hero forerunner of the independence.

Original languageEnglish
Title of host publicationAdvances in Human Factors in Wearable Technologies and Game Design - Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, 2018
EditorsTareq Z. Ahram
PublisherSpringer Verlag
Pages283-293
Number of pages11
ISBN (Print)9783319946184
DOIs
StatePublished - 2019
EventAHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, 2018 - Orlando, United States
Duration: 21 Jul 201825 Jul 2018

Publication series

NameAdvances in Intelligent Systems and Computing
Volume795
ISSN (Print)2194-5357

Conference

ConferenceAHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, 2018
Country/TerritoryUnited States
CityOrlando
Period21/07/1825/07/18

Keywords

  • Educational videogames
  • Human factors

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