1 Scopus citations

Abstract

User experience in a software product - like a videogame - has a great impact on the success and acceptation of it. Players feel better when they can learn and understand easily the game’s goals and how to reach them. The purpose of this study is to show evidence that continuous user experience tests combined with software improvements can make that acceptation reached in a smarter way. These tasks are accomplished integrating usability techniques and Agile Methodology.

Original languageEnglish
Title of host publicationDesign, User Experience, and Usability
Subtitle of host publicationDesigning Pleasurable Experiences - 6th International Conference, DUXU 2017 Held as Part of HCI International 2017, Proceedings
EditorsAaron Marcus, Wentao Wang
PublisherSpringer Verlag
Pages387-397
Number of pages11
ISBN (Print)9783319586366
DOIs
StatePublished - 2017
Event6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017 - Vancouver, Canada
Duration: 9 Jul 201714 Jul 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10289 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017
Country/TerritoryCanada
CityVancouver
Period9/07/1714/07/17

Keywords

  • Agile methodologies
  • Scrum
  • Usability evaluation
  • User experience (UX)
  • Videogames

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