TY - GEN
T1 - Game Design Model for Educational History Videogames
AU - Navarro Fernandez, Ricardo
AU - Martinez Palomino, Sergio
AU - Vega Velarde, Vanessa
AU - Zapata Del Rio, Claudia
AU - Chiroque Landayeta, Victor
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - The objective of this study is to apply and validate a game design model for educational video games. For this purpose, a theoretical review has been carried out on the relevant factors that must be considered when designing an interactive educational experience such as video games. Then a model, previously used in the educational context, was applied to design and develop an educational video game about the independence of Perú. To validate this model, a population of 7 university students between 17 and 19 years played for 45 min the designed video game. Immediately, in-depth interviews were conducted with the validation participants to finally analyze the results and contrast them with the process that was used in the design of the game and the didactics of the story. Additionally, a user evaluation was applied to verify the usability level of the game in order to know if the game is pleasant for people.
AB - The objective of this study is to apply and validate a game design model for educational video games. For this purpose, a theoretical review has been carried out on the relevant factors that must be considered when designing an interactive educational experience such as video games. Then a model, previously used in the educational context, was applied to design and develop an educational video game about the independence of Perú. To validate this model, a population of 7 university students between 17 and 19 years played for 45 min the designed video game. Immediately, in-depth interviews were conducted with the validation participants to finally analyze the results and contrast them with the process that was used in the design of the game and the didactics of the story. Additionally, a user evaluation was applied to verify the usability level of the game in order to know if the game is pleasant for people.
KW - Education
KW - Game design
KW - Video games
UR - http://www.scopus.com/inward/record.url?scp=85069713294&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-23570-3_23
DO - 10.1007/978-3-030-23570-3_23
M3 - Conference contribution
AN - SCOPUS:85069713294
SN - 9783030235697
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 307
EP - 323
BT - Design, User Experience, and Usability. Design Philosophy and Theory - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
A2 - Marcus, Aaron
A2 - Wang, Wentao
PB - Springer Verlag
T2 - 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Y2 - 26 July 2019 through 31 July 2019
ER -