Enhancing Pokémon VGC Player Performance: Intelligent Agents Through Deep Reinforcement Learning and Neuroevolution

Gian Rodriguez, Edwin Villanueva, Johan Baldeón

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Competitive Pokémon battles demand deep strategic thinking and real-time decision-making, posing challenges for players seeking to optimize their performance. This paper presents a novel approach utilizing Deep Reinforcement Learning and Neuroevolution to develop AI agents that excel in the complex Video Game Championships (VGC) format. We address the limitations of existing research by focusing on VGC double battles and their evolving rules. Our intelligent agents learn through game experience, offering competitive challenges to human players and suggesting optimal moves in an intuitive interface. Additionally, we present a tool that leverages the agent’s knowledge to promote the use of underutilized Pokémon, fostering gameplay diversity and enriching the experience for both novice and experienced players. This research demonstrates the potential of AI-powered assistance in enhancing player experience and strategic decision-making within complex competitive games.

Original languageEnglish
Title of host publicationHCI in Games - 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
EditorsXiaowen Fang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages275-294
Number of pages20
ISBN (Print)9783031606915
DOIs
StatePublished - 2024
Event6th International Conference on HCI in Games, held as part of the 26th HCI International Conference, HCII 2024 - Washington, United States
Duration: 29 Jun 20244 Jul 2024

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume14730 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference on HCI in Games, held as part of the 26th HCI International Conference, HCII 2024
Country/TerritoryUnited States
CityWashington
Period29/06/244/07/24

Keywords

  • Agent-based gaming
  • Deep reinforcement learning
  • Game AI
  • Intelligent agents
  • Neuroevolution
  • Pokémon battles

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