@inproceedings{d52ae27cd2464baaa4c82015985bc0c6,
title = "Augmented Reality and Usability Best Practices: A Systematic Literature Mapping for Educational Videogames",
abstract = "Human-Computer Interaction and technology-aided instruction are beginning to focus on Augmented Reality (AR) path due to its ability to support different approaches for learning and entertainment. This kind of technology facilitates the student's attention by merging the real-world with virtual attributes. This paper presents a systematic mapping study of the use of Augmented Reality within video games and educational purposes.",
keywords = "Human computer interaction, augmented reality, educational technology, usability heuristics",
author = "Alberto Chang and Freddy Paz and Arenas, {Juan Jes{\'u}s} and Jaime Diaz",
note = "Publisher Copyright: {\textcopyright} 2018 IEEE.; 2018 IEEE Sciences and Humanities International Research Conference, SHIRCON 2018 ; Conference date: 20-11-2018 Through 22-11-2018",
year = "2018",
month = dec,
day = "27",
doi = "10.1109/SHIRCON.2018.8592976",
language = "English",
series = "Proceedings of the 2018 IEEE Sciences and Humanities International Research Conference, SHIRCON 2018",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
booktitle = "Proceedings of the 2018 IEEE Sciences and Humanities International Research Conference, SHIRCON 2018",
}