A Theoretical Model of Video Game Design in the Educational Context

Sergio Luis Martinez Palomino, Victor Enrique Chiroque Landayeta, María Vanessa Vega Velarde, María José Espinosa Chueca, Eudes Axel Muñoz Delmás

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The present study seeks to review an educational video game design model proposed by Navarro and his collaborators. For this purpose, the study analyzes the development and design of three educational video games that used this model. Based on these experiences, the modifications made include 1) Inclusion of work teams, 2) Inclusion of iterative processes, 3) Eliminate Rules as a component of the model, and 4) a revision of the definitions of the components. The main input of the obtained results resides in the development of a framework for educational video game design that combines design areas with the necessary educational components to achieve the learning objectives proposed.

Original languageEnglish
Title of host publicationAdvances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
EditorsTareq Z. Ahram, Christianne S. Falcão
PublisherSpringer Science and Business Media Deutschland GmbH
Pages197-203
Number of pages7
ISBN (Print)9783030800901
DOIs
StatePublished - 2021
Externally publishedYes
EventAHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021 - Virtual, Online
Duration: 25 Jul 202129 Jul 2021

Publication series

NameLecture Notes in Networks and Systems
Volume275
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

ConferenceAHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021
CityVirtual, Online
Period25/07/2129/07/21

Keywords

  • Educational video game
  • Game design
  • Learning objective

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