A NS-3-based Cloud Wireless Network's Emulator for Undergraduate Teaching

Alejandro Huamantuma, Cesar Santivanez

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

The COVID-19 pandemic limited the availability of in-classroom laboratory experiences with physical wireless equipment. Existing simulation tools, while adequate for performance analysis as required for research, fail to provide the real-world feeling and user interface of a physical equipment. Due to this lack of realism, they do not fulfill the educational objectives of undergraduate courses. Indeed, under a competencies-based curricula, it is expected that a student interacts with the equipment, configures it, run her experiments, evaluates the results, decides in any changes, and then implements and validates them. This paper reports our development of a cloud-based wireless network emulator that intends to give the students the same user experience as the one obtained with our testbed of (physical) Wireless Access Points running OpenWRT. We also discuss students' experiences using our emulator on a Wireless Networking undergrad course in the second half of 2020.

Original languageEnglish
Title of host publicationEDUNINE 2022 - 6th IEEE World Engineering Education Conference
Subtitle of host publicationRethinking Engineering Education After COVID-19: A Path to the New Normal, Proceedings
EditorsClaudio da Rocha Brito, Melany M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665483360
DOIs
StatePublished - 2022
Event6th IEEE World Engineering Education Conference, EDUNINE 2022 - Santos, Brazil
Duration: 13 Mar 202216 Mar 2022

Publication series

NameEDUNINE 2022 - 6th IEEE World Engineering Education Conference: Rethinking Engineering Education After COVID-19: A Path to the New Normal, Proceedings

Conference

Conference6th IEEE World Engineering Education Conference, EDUNINE 2022
Country/TerritoryBrazil
CitySantos
Period13/03/2216/03/22

Keywords

  • emulation
  • testbeds
  • undergraduate teaching
  • virtualization
  • Wireless Networks

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