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  • 2022

    Virtual space used as a pedagogical tool to understand real space

    Leon Geyer, A., 4 Nov 2022, XR Academia: Research and Experiences in Virtual Reality, Augmented Reality, Mixed Reality, and Artificial Intelligence in Latin America and Europe. p. 159-189 31 p. (XR Academia: Research and Experiences in Virtual Reality, Augmented Reality, Mixed Reality, and Artificial Intelligence in Latin America and Europe).

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  • 2021

    A Theoretical Model of Video Game Design in the Educational Context

    Chiroque, V., 7 Aug 2021, :Advances in Usability, User Experience, Wearable and Assistive Technology. p. 307-323 17 p. (:Advances in Usability, User Experience, Wearable and Assistive Technology).

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

  • Comparison of Accessibility Tools for the Evaluation of E-Commerce Websites

    Paz, F., Paz, F. A., Moquillaza, A., Collantes, L., Arenas, J. J. & Villanueva, D., 26 Jan 2021, Intelligent Human Systems Integration 2021. p. 876-881 6 p. (Intelligent Human Systems Integration 2021; vol. 1322).

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review